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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Time for action – displaying stats when losing and winning


There are a few more dialogs that we need to add quickly. The first one is the dialog that is displayed when we win or lose the game. In this dialog, we will display the gathered statistics and again the same buttons to restart or exit the game. Otherwise, you cannot do anything when you win or lose.

  1. Open an Xcode project and create a new CCNode subclass called WinLoseDialog. It is better to place this too in the Scenes group in order to keep things more organized.

  2. Open the GameStats.h file and add the timeSpent property; we will use it to count the time that the player spent to beat or lose the level:

    @property (nonatomic, assign) float timeSpent;
  3. Open the GameStats.m file and initialize this property to 0 inside the init method:

    self.timeSpent = 0;
  4. Open the GameScene.m file and find the update: method. Add the following line, right after the line where we check that the game state is GameStatePlaying:

    -(void)update:(CCTime)dt
    {
        if...
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