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Learning iPhone Game Development with Cocos2D 3.0

You're reading from   Learning iPhone Game Development with Cocos2D 3.0 Harness the power of Cocos2D to create your own stunning and engaging games for iOS

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782160144
Length 434 pages
Edition 1st Edition
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Author (1):
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Kirill Muzykov Kirill Muzykov
Author Profile Icon Kirill Muzykov
Kirill Muzykov
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Toc

Table of Contents (14) Chapters Close

Preface 1. All About Cocos2D FREE CHAPTER 2. Hello Cocos2D 3. Cocos2D – Under the Hood 4. Rendering Sprites 5. Starting the Action 6. Rendering Text 7. Animations and Particle Systems 8. Adding Sound Effects and Music 9. User Interface and Navigation 10. Physics 11. Working with Tile Maps A. Pop Quiz Answers Index

Summary

In this chapter, we've learned some general information about game engines and Cocos2D in particular. Don't worry if this part seems too abstract; it serves several very important purposes.

First, you should understand what benefits you get from using game engines, that is, a higher level of abstraction and faster development at the cost of less control. Don't worry; this cost is minimal with Cocos2D and in fact, is close to zero as Cocos2D is an open source project.

Also, if you were still deciding whether Cocos2D is the right way to go, this chapter should have dispelled all doubts. You've seen some examples of great and successful games developed using Cocos2D. I believe they will inspire you to create your own great and successful game.

In the next chapter, we're going to use a more practical approach. We will download and install Cocos2D and will create and run our first Cocos2D project.

You have been reading a chapter from
Learning iPhone Game Development with Cocos2D 3.0
Published in: Jun 2014
Publisher:
ISBN-13: 9781782160144
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