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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Basic AI and Enemy Behavior

Virtual scenarios need conflicts, consequences, and potential rewards to feel real. Without these three things, there's no incentive for the player to care about what happens to their in-game character, much less continue to play the game. And while there are plenty of game mechanics that deliver on one or more of these conditions, nothing beats an enemy that will seek you out and try to end your session.

Programming an intelligent enemy is no easy task, and often goes hand in hand with long working hours and frustration. However, Unity has built-in features, components, and classes we can use to design and implement AI systems in a more user-friendly way. These tools will push the first playable iteration of Hero Born over the finish line and provide a springboard for more advanced C# topics.

In this chapter, we'll focus on the following topics:

  • The Unity navigation system
  • Static objects and navigation meshes
  • Navigation...
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