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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – setting up enemy agents

Let's register the Enemy prefab as a NavMeshAgent:

  1. Select the Enemy prefab, click Add Component in the Inspector window and search for NavMesh Agent. Make sure the Enemy prefab is in the scene is updated:

  1. Click Create | Create Empty from the Hierarchy window and name the GameObject Patrol Route. 
    • Select Patrol Route, click Create | Create Empty to add a child GameObject, and name it Location 1. Position Location 1 in one of the corners of the level:

  1. Create three more empty child objects in Patrol Route, name them Location 2, Location 3, and Location 4, respectively, and position them in the remaining corners of the level to form a square:

Adding a NavMeshAgent component to the Enemy tells the NavMesh component to take notice and register it as an object that has access to its autonomous navigation features. Creating the four empty game objects in...

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