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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Table of Contents (13) Chapters Close

Summary


In this chapter, we have discussed some aspects of game development that might not be directly related to AndEngine, but are nevertheless important. Testing on multiple devices and in an emulator, user tests, and publishing are all integral parts of game development and the same can be said for marketing.

Joining a community of game developers might help us not only when we get stuck while making the game, but later as well when we need to test the game and when we need to give our game the first push, to get it out there and get it discovered.

This concludes the whole development life cycle of a game. This chapter's source code is the final source code of the game, which has been published in the Google Play store.

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