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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Creating and Loading Advanced Meshes and Geometries

In this chapter, we'll look at a couple of different ways that you can create advanced and complex geometries and meshes. In Chapter 5, Learning to Work with Geometries, and Chapter 6, Advanced Geometries and Binary Operations, we showed you how to create a few advanced geometries using the built-in objects from Three.js.

In this chapter, we'll use the following two approaches to create advanced geometries and meshes:

  • Grouping and merging
  • Loading from external resources

We start with the group and merge approach. With this approach, we use the standard Three.js grouping and the THREE.Geometry.merge() function to create new objects.

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