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Learn Intermediate C# Scripting for Unity Game Development
Learn Intermediate C# Scripting for Unity Game Development

Learn Intermediate C# Scripting for Unity Game Development: Become a Unity C# scripting professional by mastering data structures, object pooling, and more

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Profile Icon Raja Biswas Profile Icon Raja Biswas
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zł39.99 zł221.99
Video Oct 2023 8hrs 6mins 1st Edition
Video
zł39.99 zł221.99
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Free Trial
Arrow left icon
Profile Icon Raja Biswas Profile Icon Raja Biswas
Arrow right icon
zł39.99 zł221.99
Video Oct 2023 8hrs 6mins 1st Edition
Video
zł39.99 zł221.99
Subscription
Free Trial
Video
zł39.99 zł221.99
Subscription
Free Trial

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Key benefits

  • Dive deeper into data structures and gain valuable insights into how to implement them effectively in your projects
  • Explore the fundamental concepts of vectors, vector math, and their applications, including vector dot, cross products, and normalization
  • Demystify quaternions and understand how Unity handles rotations internally

Description

Welcome to an exciting journey through advanced Unity game development and C# scripting. In the first section of this course, you will embark on a Unity C# scripting crash course, refreshing and solidifying your scripting skills for Unity game development. Moving forward, you will explore the world of C# data structures, including lists, stacks, queues, and dictionaries, and learn how to implement them within Unity projects. As you progress, you will dive into object pooling in Unity with C#, a powerful design pattern that you will seamlessly integrate into your scripts. Practical experience awaits as you apply object pooling in a real Unity 2D game project, enhancing your game development capabilities. Additional exploration of C# scripting concepts, such as namespaces, coroutines, static variables and functions, and function overloading, will further enrich your expertise. By the end of the course, you will not only strengthen your C# scripting skills but also expand your knowledge across diverse areas, from data structures and object pooling to vectors, quaternions, and object-oriented programming in C#.

Who is this book for?

This intermediate course caters to aspiring game developers with some foundational knowledge of Unity and C# scripting. It’s also suitable for programmers and developers eager to elevate their skills in Unity game development. Whether you are keen on delving into advanced techniques, gaining hands-on experience with complex game features, or simply looking to bridge the gap between basic and advanced Unity scripting proficiency, this course is tailored to help you achieve your goals and become a more proficient game developer.

What you will learn

  • Learn about stack, queues, and dictionaries and their applications
  • Learn how to create a growing object pool
  • Explore the working of Euler Angles in C#
  • Learn to combine multiple quaternion rotations in C#
  • Learn about static variables, functions, and classes in C#
  • Learn to work with attributes in Unity

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Oct 17, 2023
Length: 8hrs 6mins
Edition : 1st
Language : English
ISBN-13 : 9781804612064
Languages :
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Product Details

Publication date : Oct 17, 2023
Length: 8hrs 6mins
Edition : 1st
Language : English
ISBN-13 : 9781804612064
Languages :
Concepts :
Tools :

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Table of Contents

8 Chapters
Introduction Chevron down icon Chevron up icon
Unity C# Scripting Crash Course Chevron down icon Chevron up icon
Working with Data Structures in C# and Unity Chevron down icon Chevron up icon
All About Object Pooling with Practical Examples Chevron down icon Chevron up icon
Vectors and Vector Math in C# and Unity Chevron down icon Chevron up icon
Demystifying Quaternions and Rotations in Unity Chevron down icon Chevron up icon
Object-Oriented Programming Concepts in C# Chevron down icon Chevron up icon
Miscellaneous C# Scripting Concepts Chevron down icon Chevron up icon
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