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Learn HTML5 by Creating Fun Games

You're reading from   Learn HTML5 by Creating Fun Games Learning should be fun, especially when it comes to getting to grips with HTML5 Game Development. Each chapter of this book teaches a new concept for learning HTML5 by helping you develop a relevant game. It's education without the effort.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696029
Length 374 pages
Edition 1st Edition
Languages
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Author (1):
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Rodrigo Silveira Rodrigo Silveira
Author Profile Icon Rodrigo Silveira
Rodrigo Silveira
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Toc

HTML5 is not a single feature


Before providing the developer with new features, HTML5 tries to solve core problems that were exposed in previous versions of HTML, namely the programming architecture. Since HTML was not originally created with web application development in mind, as programmers started using it for such purposes, they soon found themselves with very messy code. The application data was heavily mixed with the presentation code, which was in turn tightly coupled with the application logic.

To solve this problem, developers were given Cascading Style Sheets (CSS), which allowed them to separate HTML markup (the information) from how the information was rendered. Thus, the term HTML5 really refers to three separate technologies, namely HTML5 (the new semantic elements or tags), CSS3, and JavaScript (all the new APIs, such as web storage, web workers, and web sockets, to name a few).

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