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Hands-On Q-Learning with Python
Hands-On Q-Learning with Python

Hands-On Q-Learning with Python: Practical Q-learning with OpenAI Gym, Keras, and TensorFlow

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Profile Icon Nazia Habib
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zł39.99 zł125.99
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.3 (3 Ratings)
eBook Apr 2019 212 pages 1st Edition
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zł39.99 zł125.99
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Arrow left icon
Profile Icon Nazia Habib
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zł39.99 zł125.99
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.3 (3 Ratings)
eBook Apr 2019 212 pages 1st Edition
eBook
zł39.99 zł125.99
Paperback
zł157.99
Subscription
Free Trial
eBook
zł39.99 zł125.99
Paperback
zł157.99
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Free Trial

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Hands-On Q-Learning with Python

Brushing Up on Reinforcement Learning Concepts

In this book, you will learn the fundamentals of Q-learning, a branch of reinforcement learning (RL), and how to apply them to challenging real-world optimization problems. You'll design software that dynamically writes itself, modifies itself, and improves its own performance in real time.

In doing so, you will build self-learning intelligent agents that start with no knowledge of how to solve a problem and independently find optimal solutions to that problem through observation, trial and error, and memory.

RL is one of the most exciting branches of artificial intelligence (AI) and powers some of its most visible successes, from recommendation systems that learn from user behavior to game-playing machines that can beat any human being at chess or Go.

Q-learning is one of the easiest versions of RL to get started with, and...

What is RL?

An RL agent is an optimization process that learns from experience, using data from its environment that it has collected through its own observations. It starts out knowing nothing about a task explicitly, learns by trial and error about what happens when it makes decisions, keeps track of successful decisions, and makes those same decisions under the same circumstances in the future.

In fields other than AI, RL is also referred to as dynamic programming. It takes much of its basic operating structure from behavioral psychology, and many of its mathematical constructs such as utility functions are taken from fields such as economics and game theory.

Let's get familiar with some key concepts in RL:

  • Agent: This is the decision-making entity.
  • Environment: This is the world in which the agent operates, such as a game to win or task to accomplish.
  • State: This...

States, actions, and rewards

What does it mean to be in a state, to take an action, or to receive a reward? These are the most important concepts for us to understand intuitively, so let's dig deeper into them. The following diagram depicts the agent-environment interaction in an MDP:

The agent interacts with the environment through actions, and it receives rewards and state information from the environment. In other words, the states and rewards are feedback from the environment, and the actions are inputs to the environment from the agent.

Going back to our simple driving simulator example, our agent might be moving or stopped at a red light, turning left or right, or heading straight. There might be other cars in the intersection, or there might not be. Our distance from the destination will be X units.

...

Key concepts in RL

Here, we'll go over some of the most important concepts that we'll need to bear in mind throughout our study of RL. We'll focus heavily on topics that are specific to Q-learning, but we'll also explore topics relating to other branches of RL, such as the related algorithm SARSA and policy-based RL algorithms.

Value-based versus policy-based iteration

We'll be using value-based iteration for the projects in this book. The description of the Bellman equation given previously offers a very high-level understanding of how value-based iteration works. The main difference is that in value-based iteration, the agent learns the expected reward value of each state-action pair, and in policy...

SARSA versus Q-learning – on-policy or off?

Similar to Q-learning, SARSA is a model-free RL method that does not explicitly learn the agent's policy function.

The primary difference between SARSA and Q-learning is that SARSA is an on-policy method while Q-learning is an off-policy method. The effective difference between the two algorithms happens in the step where the Q-table is updated. Let's discuss what that means with some examples:

Monte Carlo tree search (MCTS) is a type of model-based RL. We won't be discussing it in detail here, but it's useful to explore further as a contrast to model-free RL algorithms. Briefly, in model-based RL, we attempt to explicitly model a value function instead of relying on sampling and observation, so that we don't have to rely as much on trial and error in the learning process.

...

Summary

RL is one of the most exciting and fastest-growing branches of machine learning, with the greatest potential to create powerful optimization solutions to wide-ranging computing problems. As we have seen, Q-learning is one of the most accessible branches of RL and will provide a beginning RL practitioner and experienced programmer a strong foundation for developing solutions to both straightforward and complex optimization problems.

In the next chapter, we'll learn about Q-learning in detail, as well as about the learning agent that we'll be training to solve our Q-learning task. We'll discuss how Q-learning solves MDPs using a state-action model and how to apply that to our programming task.

Questions

  1. What is the difference between a reward and a value?
  2. What is a hyperparameter? Give an example of a hyperparameter other than the ones discussed in this chapter.
  3. Why will a Q-learning agent not choose the highest Q-valued action for its current state?
  4. Explain one benefit of a decaying gamma.
  5. Describe in one or two sentences the difference between the decision-making strategies of SARSA and Q-learning.
  6. What kind of policy does Q-learning implicitly assume the agent is following?
  7. Under what circumstances will SARSA and Q-learning produce the same results?
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Key benefits

  • Understand Q-learning algorithms to train neural networks using Markov Decision Process (MDP)
  • Study practical deep reinforcement learning using Q-Networks
  • Explore state-based unsupervised learning for machine learning models

Description

Q-learning is a machine learning algorithm used to solve optimization problems in artificial intelligence (AI). It is one of the most popular fields of study among AI researchers. This book starts off by introducing you to reinforcement learning and Q-learning, in addition to helping you become familiar with OpenAI Gym as well as libraries such as Keras and TensorFlow. A few chapters into the book, you will gain insights into model-free Q-learning and use deep Q-networks and double deep Q-networks to solve complex problems. This book will guide you in exploring use cases such as self-driving vehicles and OpenAI Gym’s CartPole problem. You will also learn how to tune and optimize Q-networks and their hyperparameters. As you progress, you will understand the reinforcement learning approach to solving real-world problems. You will also explore how to use Q-learning and related algorithms in scientific research. Toward the end, you’ll gain insight into what’s in store for reinforcement learning. By the end of this book, you will be equipped with the skills you need to solve reinforcement learning problems using Q-learning algorithms with OpenAI Gym, Keras, and TensorFlow.

Who is this book for?

If you are a machine learning developer, engineer, or professional who wants to explore the deep learning approach for a complex environment, then this is the book for you. Proficiency in Python programming and basic understanding of decision-making in reinforcement learning is assumed.

What you will learn

  • Explore the fundamentals of reinforcement learning and the state-action-reward process
  • Understand Markov Decision Processes
  • Get well-versed with libraries such as Keras, and TensorFlow
  • Create and deploy model-free learning and deep Q-learning agents with TensorFlow, Keras, and OpenAI Gym
  • Choose and optimize a Q-network's learning parameters and fine-tune its performance
  • Discover real-world applications and use cases of Q-learning

Product Details

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Publication date : Apr 19, 2019
Length: 212 pages
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Language : English
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Publication date : Apr 19, 2019
Length: 212 pages
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Table of Contents

13 Chapters
Section 1: Q-Learning: A Roadmap Chevron down icon Chevron up icon
Brushing Up on Reinforcement Learning Concepts Chevron down icon Chevron up icon
Getting Started with the Q-Learning Algorithm Chevron down icon Chevron up icon
Setting Up Your First Environment with OpenAI Gym Chevron down icon Chevron up icon
Teaching a Smartcab to Drive Using Q-Learning Chevron down icon Chevron up icon
Section 2: Building and Optimizing Q-Learning Agents Chevron down icon Chevron up icon
Building Q-Networks with TensorFlow Chevron down icon Chevron up icon
Digging Deeper into Deep Q-Networks with Keras and TensorFlow Chevron down icon Chevron up icon
Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym Chevron down icon Chevron up icon
Decoupling Exploration and Exploitation in Multi-Armed Bandits Chevron down icon Chevron up icon
Further Q-Learning Research and Future Projects Chevron down icon Chevron up icon
Assessments Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.3
(3 Ratings)
5 star 33.3%
4 star 0%
3 star 0%
2 star 0%
1 star 66.7%
SSV Jul 18, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I was sent a copy of this book by the publisher to read and review.If you are an intermediate level python user and if you are passionate about artificial intelligence and neural networks and are looking to improve your programming skills with Python, then this book is a must purchase!Author Ms. Nazia Habib has created an outstanding textbook that is perfect for self-directed learning. It first begins with an extremely thorough and easy to understand explanation of theoretical concepts surrounding reinforcement learning, and provides extensive information on the coding process with Q learning, using easy to follow examples as well as companion coding exercises to help you integrate your newfound knowledge as you progress through the book.As your skills progress throughout the book, more complex examples including neural networks are introduced, with applications being endless!So if you want to start building your expertise in programming for artificial intelligence, then this book is a must-read!
Amazon Verified review Amazon
Dr. Mark Potter May 15, 2020
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
Limited in scope, not a great read.
Amazon Verified review Amazon
roman575 Jun 30, 2020
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
Introduction, repetitions, conclusions, summaries, installation instructions comprise 90% of the book. Essential material is very basic and could be find in any 20 pages blog
Amazon Verified review Amazon
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