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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from   Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Create massive terrains and export them to the most popular game engines

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Product type Paperback
Published in Feb 2013
Publisher
ISBN-13 9781849699396
Length 162 pages
Edition Edition
Languages
Tools
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Author (1):
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Richard A. Hawley Richard A. Hawley
Author Profile Icon Richard A. Hawley
Richard A. Hawley
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Toc

Index

A

  • Active checkbox / Distribution Mask component
  • Active Creation Grid / Zones
  • adjust tool
    • about / Adjust tool
  • ALT key / Clone
  • Antchester / Describing a world in data, Heightmaps are common ground
  • Apply button / Layers and Layers in use, Arm 02 Texture layer, Procedural tools
  • Apply to All button / Starting GROME
  • ARGB32 format / Importing Unity Splatmaps
  • ARGBA32 format
    • texture, converting to / Convert texture to ARGBA32 format
  • ARM button / Layer stack
  • Atlas height properties / Decals

B

  • billboards / GROME detail objects and billboards
  • brush tool / Brush tool
  • bump-maps
    • about / Depth buffer precision
  • bump map / NormalMap tool

C

  • cell / Adding 3D Object details
  • clone tool, Heightmap Brush toolset / Clone
  • code
    • compiling / Compiling the code
  • COLLADA file exporter / Roads
  • ColorBake tool
    • about / ColorBake tool
  • Color box / Distribution Mask component
  • ColorGen tool
    • about / ColorGen tool
  • coloring / Coloring
  • color texture
    • about / Color textures
    • ground holes / Ground holes
    • masked textures / Masked textures
  • configure tool
    • about / Configure tool
    • road, texturing / Texturing the road
  • coplanar / Water layers
  • createScene() class member / Compiling the code

D

  • 3D Object details
    • adding / Adding 3D Object details
  • DAE (Collada) object / 3D Objects in detail layers
  • DEAD Certainty
    • about / Planning our first project – the brief
  • decal / Layer type selector
  • decals
    • about / Decals
    • layer stack panel / Decals
  • Density value / Adding 3D Object details
  • depth-testing
    • about / Depth buffer precision
  • depth buffer
    • about / Depth buffer precision
  • detail layers
    • about / GROME detail objects and billboards
    • 3D Objects / GROME detail objects and billboards
    • Billboards / GROME detail objects and billboards
  • detail layer stack
    • about / The Detail layer stack
    • grass billboards, adding / Adding grass billboards
    • 3D Object details, adding / Adding 3D Object details
  • detail toolset
    • about / The Detail toolset
    • brush tool / Brush tool
  • detaIs / Layer type selector
  • dimensions
    • tabout / Know the dimensions
  • Distribution Mask (DM) / ColorGen tool
  • Distribution Mask component
    • about / Distribution Mask component
  • Distribution Masks
    • adding / Layers and Layers in use
  • Drop Points parameter / PDeposition
  • DTED
    • about / Texture sizes

E

  • Edit label / Example – the Heightmap layer stack
  • elevation tool, Heightmap Brush toolset / Elevation
  • Elevation tool, Heightmap toolset
    • about / Elevation
    • raise operation / Elevation
    • lower operation / Elevation
    • level operation / Elevation
  • Erosion / Erosion and FLErosion

F

  • field of view (FOV) / Scene tab
  • Final Detail layer / Final Detail layer
  • FLErosion / Erosion and FLErosion
  • floating point precision
    • about / Floating point precision
  • Flowmap checkbox / Distribution Mask component
  • FlowmapSelect / Selection masks
  • fog / Scene tab
  • FOV (field of view) / Scene tab
  • FractalDunes / FractalNoise and FractalDunes
  • FractalMountain layer / Brushing the shoreline
  • FractalMountains layer / Our initial work plan
  • FractalNoise / FractalNoise and FractalDunes
  • freeform
    • about / Create tool

G

  • Generate Collider option / Mesh terrain export
  • generator tool
    • about / Generator tool
  • Georeference / Scene tab
  • global settings / Global settings
  • GraphiTE
    • exporting with / Exporting with GraphiTE
  • grass billboards
    • adding / Adding grass billboards
  • GROME / Unity
    • about / Heightmaps are common ground, The huge world problem, Depth buffer precision, Planning our first project – the brief
    • starting / Starting GROME
    • layers / Layer stack
    • exporting from / Exporting from GROME
  • GROME vegetation layers
    • about / GROME detail objects and billboards
  • ground holes / Ground holes
  • Guy Goodwin
    • about / Planning our first project – the brief

H

  • Heightmap Brushes / Example – the Heightmap layer stack
  • Heightmap Brush toolset
    • about / Heightmap Brush toolset
    • elevation tool / Elevation
    • smudge tool / Smudge
    • smooth / Smooth
    • clone brush gizmo / Clone
    • procedural Heightmap toolset / Procedural Heightmap toolset
    • PDeposition / PDeposition
    • FractalNoise / FractalNoise and FractalDunes
    • FractalDunes / FractalNoise and FractalDunes
  • Heightmap layer operations
    • about / Heightmap layer operations
    • heightmap, merging / Merging a heightmap
    • flatten down / Flatten down
    • selection masks / Selection masks
  • Heightmap layer stack
    • about / Example – the Heightmap layer stack
    • example / Example – the Heightmap layer stack
    / Export RAW terrain
  • heightmaps
    • about / Heightmaps are common ground
    / Layer type selector
  • heightmap toolset
    • about / Heightmap toolset
    • elevation tool / Elevation
    • SurfInfo / SurfInfo
    • Erosion / Erosion and FLErosion
    • FLErosion / Erosion and FLErosion
    • HmapImport / HmapImport
    • World Transform properties / HmapImport
    • Resampler tool / Resampler
    • HSmooth tool / HSmooth
    • HmapStamp tool / HmapStamp
    • ObjLevel tool / ObjLevel
    • Simplify / Simplify
  • Hidden pixel optimization / MaskFilter tool
  • highland regions
    • snow, adding / Let it snow
  • HmapImport / HmapImport
  • HmapStamp tool / HmapStamp
  • HSmooth tool / HSmooth
  • huge landscapes
    • about / The huge world problem

I

  • image strip
    • example / Adding grass billboards
  • Import button / GROME export plugin for UDK
  • Import Heightmap - RAW option / Importing into Unity
  • influence / Configure tool

L

  • landscapes
    • creating / Workflow/creation path
  • Lasso method / Selection masks
  • Lasso tool / Our initial work plan
  • layer
    • zones, assigning / Assigning zones to a layer
  • Layers in use parameter / Layers and Layers in use
  • Level of detail (LOD) / GROME detail objects and billboards
  • levels of detail (LOD) / Unity
  • lighting / Lighting
  • loadTerrainZone()class member / Compiling the code

M

  • MaskBrush tool / Shadowmap tool
    • about / The brush tools
  • Masked Bright Detail / Final Detail layer
  • masked textures / Masked textures
  • MaskFilter tool / Shadowmap tool
    • about / MaskFilter tool
  • MaskGen tool
    • about / MaskGen tool
    • base layer / The Base layer
    • 01 layer / The 01 layer
    • 02 Texture layer / Arm 02 Texture layer
    • Final Detail layer / Final Detail layer
    • all done / All done
  • masks / Masks
  • mask tool
    • about / Mask tool
  • Material drop-down box / Decals
  • material layer / A closer look at Billboard Grasses
  • material layers
    • about / Working with material layers
  • materials / Layer type selector
  • meshes / Layer type selector
  • Mesh terrain export
    • about / Mesh terrain export
    • from GROME / Mesh export from GROME
  • modifier toolsets
    • about / Modifier toolsets
    • heightmap / Modifier toolsets
    • heightmap brushes / Modifier toolsets
    • procedural heightmap / Modifier toolsets

N

  • network
    • creating, by adding roads / Adding more roads to create a network
  • New Detail Layer dialog / Adding grass billboards
  • New Detail Layer dialog box / Adding 3D Object details
  • New Scene dialog / Starting GROME
  • New Water Layer dialog / Creating a new water layer
  • noise seed / Adding 3D Object details
  • normal map
    • about / Depth buffer precision
    • creating / NormalMap tool
  • NormalMap tool
    • about / NormalMap tool

O

  • objects
    • about / Selecting objects
    • selecting / Selecting objects
    / Layer type selector
  • object tools / 3D Objects in detail layers
  • ObjLevel tool / ObjLevel
  • Ogre3D
    • about / Ogre3D
    • OgreGraphite engine / OgreGraphite engine
    • GraphiTE, exporting with / Exporting with GraphiTE
    • code, compiling / Compiling the code
    • zones, deleting / Deleting zones
  • OgreCOLLADA application / Ogre3D
  • OgreGraphite engine / OgreGraphite engine
  • OgreGrome SDK / Ogre3D
  • Open Dynamics Engine (ODE) / OgreGraphite engine
  • OpenStreetMap / Selection masks
  • OPTIONS menu / Starting GROME
  • orientation / Distribution Mask component

P

  • PDeposition / PDeposition
  • plane / Water layers
  • points
    • about / Create tool
  • Procedural Heightmap toolset / Procedural Heightmap toolset
  • procedural tool
    • about / Procedural tools
    • example / A quick example
    • Billboard Grasses / A closer look at Billboard Grasses

R

  • RAW terrain
    • exporting / Export RAW terrain
  • Resample / Example – volcano island
  • Resampler tool / Resampler
  • River feature / Now to apply the River feature
  • rivers
    • creating / Creating rivers
    • small stepped river feature, creating / Creating a small stepped river feature
  • Road Entity
    • about / Create tool
  • roads / Layer type selector
    • about / Roads
    • adding, to create network / Adding more roads to create a network
    • real road data / Real road data
  • Rollup panels / Example – the Heightmap layer stack

S

  • Save road geometry box / Mesh export from GROME
  • Select button / Export RAW terrain
  • Selected button / Color textures
  • selection filter / Selection filter
  • SelectionFilters
    • about / Selection masks
  • SelectionFilter tool / MaskFilter tool
  • SelectionGen / Selection masks
  • selection masks / Layer type selector
    • about / Selection masks
  • selection mode / Configure tool
  • Selection mode button / Configure tool
  • Selection tab / Selection masks
  • Shader Configuration / Final Detail layer
  • shadowmap layer
    • steps / Shadowmap tool
    • blending, with vegetation / Blending shadowmaps with vegetation
  • ShapeSelect tool
    • about / Selection masks
  • shoreline tool
    • about / Shoreline tool
  • Simplify / Simplify
  • smooth tool, Heightmap Brush toolset / Smooth
  • smudge tool, Heightmap Brush toolset / Smudge
  • splatmaps
    • replacing, Unity editor script used / Unity editor script to replace splatmaps
  • splatting
    • about / Heightmaps are common ground
  • split factor
    • about / Zone splitter
  • splitter button / Splitting zones
  • STRM
    • about / Texture sizes
  • surface method / Adjust tool
  • Surface Options / Example – the Heightmap layer stack
  • SurfInfo
    • about / SurfInfo

T

  • terrain geometry / Water layers
  • Terrain layer stack pane / Layer stack
  • Terrain menu / Importing Unity Splatmaps
  • Texture settings / Adding grass billboards
  • texture sizes
    • about / Texture sizes
  • texture toolset
    • about / The texture toolset
    • ColorGen tool / ColorGen tool
    • Distribution Mask component / Distribution Mask component
  • Type drop-down control / Adding grass billboards

U

  • UDK
    • about / Texture sizes, Unreal Development Kit
    • GROME export plugin / GROME export plugin for UDK
  • Unity
    • about / Unity
    • Desktop PC/Mac / Desktop PC/Mac
    • RAW terrain, exporting / Export RAW terrain
    • GROME, exporting from / Exporting from GROME
    • importing into / Importing into Unity
    • RAW files, importing / Importing into Unity
    • Splatmaps, importing / Importing Unity Splatmaps
    • ARGBA32 format, texture converting to / Convert texture to ARGBA32 format
    • splatmaps replacing, Unity editor script used / Unity editor script to replace splatmaps
    • Mesh terrain export / Mesh terrain export
    • GROME, Mesh export from / Mesh export from GROME
  • Unity3D
    • about / Performance consideration for mobiles
  • Unity Splatmaps
    • importing / Importing Unity Splatmaps
  • UnrealEd / GROME export plugin for UDK

V

  • vegetation
    • about / Exportability of vegetation
  • Vertically flipped checkbox / Exporting from GROME
  • vertical texture mapping
    • about / Vertical texture mapping
  • viewports
    • about / Viewports
  • Volcano Lair / Planning our first project – the brief

W

  • waterBrush tool / Water toolset
  • water generator tool / Water toolset
  • water layer
    • about / Water layers
    • creating / Creating a new water layer
    • masks / Masks
    • global settings / Global settings
    • waves / Waves
    • coloring / Coloring
    • lighting / Lighting
    • shadows / Shadows on water layers
  • water layers / Layer type selector
  • water toolset
    • about / Water toolset
    • generator tool / Generator tool
    • shoreline tool / Shoreline tool
  • waves / Waves
  • white paper / Selection masks
  • Workspace/Scene tab / Creating a simple procedural heightmap
  • workspace panel
    • about / Workspace panel
    • workspace tab / Workspace tab
    • scene tab / Scene tab
    • layer stack / Layer stack
    • layer type selector / Layer type selector
    • selection filter / Selection filter
    • tools panel / Tools panel
  • world method / Adjust tool
  • World Transform properties / HmapImport

Z

  • Z-buffer
    • about / Water layers
  • Z-fighting
    • about / Depth buffer precision
    / Water layers
  • zone
    • about / Zones
    • toolbox tab / Zones
    • size parameter / Zones
    • tiles no parameter / Zones
    • tile size parameter / Zones
    • dimensions / Know the dimensions
    • splitting / Splitting zones
    • procedural heightmap, creating / Creating a simple procedural heightmap
    • layers, assigning / Assigning zones to a layer
  • zone button / Zones
  • zones
    • deleting / Deleting zones
  • zone splitter
    • about / Zone splitter
    • example / Example – volcano island
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