Preface
The world of 3D application and game development is a vast and actively changing landscape. With all the stunning capabilities of modern GPU hardware exposed to the web browser via WebGL, AAA-quality interactive rendering can be achieved by anyone with some knowledge of JavaScript. Babylon.js is just the right tool to use for an effortless experience and a robust application built using WebGL technologies.
Although changes in and the evolution of browser software and hardware standards continue at their own pace and on their own schedules, Babylon.js is a framework that prioritizes maintaining backward compatibility. Code written for BJS 2.0 is highly likely to run with little to no modifications in BJS 5.20, so product managers and stakeholders can use BJS with confidence about the long-term stability of the code.
If Babylon.js is the ticket for WebGL, then this book is your ticket to mastering Babylon.js. Well, you probably won’t become a twentieth-level Babylon.js developer by the end of this (let’s be real for a moment), but you’ll certainly learn the key concepts and techniques that will enable you to progress down that path should you so choose!
All of this is starting to become a kind of bad sales pitch, so let’s drop the pretense and talk brass tacks. You want or need to learn about 3D game or app development. As a human being, you also desire entertainment. This book attempts to satisfy both of those needs by avoiding being too boring wherever possible while still delivering the big knowledge bombs. Entertainment and enlightenment, all in one package.