Technical Requirements
The source code for this chapter is located at https://github.com/jelster/space-truckers/tree/ch10. While we’ll still be looking at some Playground code, most of our work in this chapter lies elsewhere. For working with images and textures, the following non-exhaustive list of tools will be useful for preparing and converting image assets for use with Babylon.js.
Tools
The following tools will help you in this chapter:
Glossary of terms (abridged)
Here is a list of some of the more common acronyms and terms that you might encounter during this chapter or while reading other resources on the topic of 3D lighting and materials. It’s far from complete but will serve as a jumping-off point to expand your vocabulary further:
- Direct Draw Surface (DDS): A file format that’s useful for storing high-resolution images. This includes MIP maps. Babylon.js supports the so-called “legacy” DX1 DDS...