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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Pausing the game

Many games require some sort of pause mode to allow the player to take a break from the action. In Godot, pausing is a function of the SceneTree and can be set using its paused property. When the SceneTree is paused, three things happen:

  • The physics thread stops running
  • _process() and _physics_process() are no longer called on any nodes
  • The _input() and _input_event() methods are also not called for inputs

When pause mode is triggered, every node in the running game reacts accordingly, based on how you’ve configured it. This behavior is set via the node’s Process/Mode property, which you’ll find near the bottom of the Inspector list.

The pause mode can be set to the following values:

  • Inherit – The node uses the same mode as its parent
  • Pausable – The node pauses when the scene tree is paused
  • When Paused – The node only runs when the tree is paused
  • Always – The node always...
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