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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

What is a game engine?

Game development is complex and involves a wide variety of knowledge and skills. To build a modern game, you need a great deal of underlying technology before you can make the actual game itself. Imagine that you had to build your computer and write your own operating system before you could even start programming. Game development would be a lot like that if you truly had to start from scratch and make everything that you need.

There are also a number of common needs that every game has. For example, no matter what the game is, it’s going to need to draw things on the screen. If the code to do that has already been written, it makes more sense to reuse it than to create it all over again for every game. That’s where game frameworks and engines come in.

A game framework is a set of libraries with helper code that assists in building the foundational parts of a game. It doesn’t necessarily provide all the pieces, and you may still have...

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