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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Implementing victory


In this section, we will implement the victory condition for the Cucumber Man. The only victory condition for the Cucumber Man is when the number of Cucumber Beetles is zero. Our BeetleManager script already provides functionality for counting Cucumber Beetles. As you will recall, that is how we update our Cucumber Beetle count on our HUD. We will make some modifications to that script and create a new script in this section.

Let's start by creating an onscreen text component to display You Won! when the number of Cucumber Beetles reaches zero. Here are the steps:

  1. Right-click an empty area of the Hierarchy panel.
  2. Select Create Empty.
  3. In the Inspector panel, rename the new GameObject to EndofGame. We will use this as a container for our victory and defeat text labels. 
  4. In the Hierarchy panel, drag the EndofGame GameObject to subordinate it to our HUD_Canvas.
  5. With the EndofGame GameObject selected, in the Inspector panel, select the Transform dropdown and click Reset. This resets...
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