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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – implementing a device to encrypt data


Let's implement a really simple device that encrypts or decrypts the data that is streamed through it using a very simple algorithm—the Caesar cipher. What it does is that when encrypting, it shifts each character in the plaintext by a number of characters defined by the key and does the reverse when decrypting. Thus, if the key is 2 and the plaintext character is a, the ciphertext becomes c. Decrypting z with the key 4 will yield the value v.

We will start by creating a new empty project and adding a class derived from QIODevice. The basic interface of the class is going to accept an integer key and set an underlying device that serves as the source or destination of data. This is all simple coding that you should already understand, so it shouldn't need any extra explanation, as shown:

class CaesarCipherDevice : public QIODevice
{
    Q_OBJECT
    Q_PROPERTY(int key READ key WRITE setKey)
public:
    explicit CaesarCipherDevice(QObject...
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