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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – adding properties to the board class


In this exercise, we will be adding a useful property to the board class. The property is going to hold information about the player who should make the next move. The type of the property is going to be the TicTacToeWidget::Player enumeration that we created earlier. For the getter and the setter methods, we are going to use the two functions that we created earlier: currentPlayer() and setCurrentPlayer().

Open the header file for our class and modify the class definition as shown in the following code:

class TicTacToeWidget : public QWidget {
  Q_OBJECT
  Q_ENUMS(Player)
  Q_PROPERTY(Player currentPlayer READ currentPlayer
  WRITE setCurrentPlayer
  NOTIFY currentPlayerChanged)
public:
  enum Player { Invalid, Player1, Player2, Draw };

What just happened?

Since we want to use an enumeration as a type of a property, we have to inform Qt's meta-object system about the enum. This is done with the Q_ENUMS macro. Then, we declare a property...

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