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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Creating GUI in Qt

As described in Chapter 1, Introduction to Qt, Qt consists of multiple modules. In this chapter, you will learn how to use the Qt Widgets module. It allows you to create classic desktop applications. The user interface (UI) of these applications consists of widgets.

A widget is a fragment of the UI with a specific look and behavior. Qt provides a lot of built-in widgets that are widely used in applications: labels, text boxes, checkboxes, buttons, and so on. Each of these widgets is represented as an instance of a C++ class derived from QWidget and provides methods for reading and writing the widget's content. You may also create your own widgets with custom content and behavior.

The base class of QWidget is QObject—the most important Qt class that contains multiple useful features. In particular, it implements parent–child relationships between...

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