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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Summary

It's time for a confession. If you're like me, a programmer, that means you're probably sitting in a room with a bunch of books like this one behind you. Of those books, you've probably only opened half of them, and you've probably only read one or two of them cover-to-cover. Harry Potter notwithstanding.

Great news! At this point, you've made an endless runner. It's got no sound, the collision boxes are pretty big (have you tried to go under a platform yet?), and there's no menu system, but at this point, you have a game. You have the skeleton to make it more fun as you play around, and you're welcome to use this to make even larger or completely different endless runners. I wouldn't hold it against you if you stopped following along at this point, because you've learned a ton.

But if you do decide to stick around for the next chapter, we'll be adding a requirement for immersion that's required for any...

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