In this chapter, we reviewed the book's structure so that we can start with a clear understanding of its content and purpose. The key takeaway is that we will be using design patterns to build the mechanics and systems of a new racing game named Edge Racer.
In the next chapter, we will review the GDD to have a solid understanding of the game project that we will be working on in the upcoming chapters. I would not recommend skipping it because it's always a good practice to get to know as much as possible about a game project before starting writing code, as this helps in understanding how the parts fit the whole.