As the last part of this journey to replicate the Unity Audio Mixer examples, we will look at how FMOD can be used to develop adaptive music. If you recall, in our adaptive music example, we altered the tune depending on what area the player was in or moving through. With Unity, we did this using a system of area triggers that matched the footstep system and an adaptive music technique called vertical remixing. In Chapter 5, Using the Audio Mixer for Adaptive Audio, we used vertical remixing because the technique paired well with the capabilities of the Audio Mixer. As we discussed, the Unity mixer was not well suited for the other horizontal re-sequencing techniques that we also discussed in Chapter 5, Using the Audio Mixer for Adaptive Audio. Fortunately, FMOD is particularly well suited for using horizontal re-sequencing techniques and this is something...
United States
United Kingdom
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Argentina
Austria
Belgium
Bulgaria
Chile
Colombia
Cyprus
Czechia
Denmark
Ecuador
Egypt
Estonia
Finland
Greece
Hungary
Indonesia
Ireland
Italy
Japan
Latvia
Lithuania
Luxembourg
Malaysia
Malta
Mexico
Netherlands
New Zealand
Norway
Philippines
Poland
Portugal
Romania
Singapore
Slovakia
Slovenia
South Africa
South Korea
Sweden
Switzerland
Taiwan
Thailand
Turkey
Ukraine