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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Adaptive music with FMOD

As the last part of this journey to replicate the Unity Audio Mixer examples, we will look at how FMOD can be used to develop adaptive music. If you recall, in our adaptive music example, we altered the tune depending on what area the player was in or moving through. With Unity, we did this using a system of area triggers that matched the footstep system and an adaptive music technique called vertical remixing. In Chapter 5, Using the Audio Mixer for Adaptive Audio, we used vertical remixing because the technique paired well with the capabilities of the Audio Mixer. As we discussed, the Unity mixer was not well suited for the other horizontal re-sequencing techniques that we also discussed in Chapter 5, Using the Audio Mixer for Adaptive Audio. Fortunately, FMOD is particularly well suited for using horizontal re-sequencing techniques and this is something...

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