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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Advanced Audio Mixing

In the previous chapter, we devoted most of our time to introduce the Audio Mixer and understand the capabilities of having a digital audio workstation in Unity. You learned the basic functionality of the mixer and how to use effects and route signals. While, we did look at a few recipes of using effects and the mixer, not much of what we did in the last chapter was applied to practical game development. Seeing how something works when it is applied to a real-world game development task or problem, reinforces a recipe or theory. Therefore, in this chapter, we will explore practical and advanced examples of how a mixer can be used.

For this chapter, we will spend time working through more practical and advanced examples that can be applied to a number of game development tasks. We will cover the following topics in this chapter:

  • Recording audio changes with...
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