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Game Audio Development with Unity 5.X
Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X: Design a blockbuster game soundtrack with Unity 5.X

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Profile Icon Micheal Lanham
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zł59.99 zł158.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5 (2 Ratings)
eBook Jun 2017 404 pages 1st Edition
eBook
zł59.99 zł158.99
Paperback
zł197.99
Subscription
Free Trial
Arrow left icon
Profile Icon Micheal Lanham
Arrow right icon
zł59.99 zł158.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5 (2 Ratings)
eBook Jun 2017 404 pages 1st Edition
eBook
zł59.99 zł158.99
Paperback
zł197.99
Subscription
Free Trial
eBook
zł59.99 zł158.99
Paperback
zł197.99
Subscription
Free Trial

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Game Audio Development with Unity 5.X

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Key benefits

  • 1. Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more.
  • 2. Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game.
  • 3. Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper.
  • 4. Build amazing audio synchronized graphic visualizations with Unity.
  • 5. Understand how real-time character lip syncing can be implemented.

Description

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.

Who is this book for?

The ideal target audience for this book will be game developers, both Indie as well as semi pro. No prior knowledge of Unity and audio development is assumed,

What you will learn

  • • Develop game audio and other audio effects with Unity
  • • Getting familiar with the new Audio Mixer introduced in Unity 5
  • • Implement dynamic and adaptive audio using various tools and strategies
  • • Explore interesting ways to incorporate audio into a game with sound visualization
  • • Use 3rd party professional audio development tools like FMOD
  • • Compose original music and record vocals
  • • Understand and troubleshoot audio performance issues

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 30, 2017
Length: 404 pages
Edition : 1st
Language : English
ISBN-13 : 9781787120808
Vendor :
Unity Technologies
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Tools :

What do you get with eBook?

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Product Details

Publication date : Jun 30, 2017
Length: 404 pages
Edition : 1st
Language : English
ISBN-13 : 9781787120808
Vendor :
Unity Technologies
Concepts :
Tools :

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Table of Contents

11 Chapters
Introducing Game Audio with Unity Chevron down icon Chevron up icon
Scripting Audio Chevron down icon Chevron up icon
Introduction to the Audio Mixer Chevron down icon Chevron up icon
Advanced Audio Mixing Chevron down icon Chevron up icon
Using the Audio Mixer for Adaptive Audio Chevron down icon Chevron up icon
Introduction to FMOD Chevron down icon Chevron up icon
FMOD for Dyanmic and Adaptive Audio Chevron down icon Chevron up icon
Visualizing Audio in Games Chevron down icon Chevron up icon
Character Lip Syncing and Vocals Chevron down icon Chevron up icon
Composing Music Chevron down icon Chevron up icon
Audio Performance and Troubleshooting Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5
(2 Ratings)
5 star 50%
4 star 50%
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1 star 0%
DANIEL ROMAN Dec 20, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Amazing book for beginners in game audio.
Amazon Verified review Amazon
IvanDBeltran Oct 29, 2020
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Conceptually the book is an excellent resource. It contains step-by-step instructions which serve as a starting point for further development. However, the example project will not work with newer versions of Unity out-of-the-box, some tweaking needs to be done updating deprecated classes in the project to make it work which will not make it suitable for beginners. The audio assets provided could also be better, although it is understandable that is not the scope of the book.
Amazon Verified review Amazon
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