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FPGA Programming for Beginners

You're reading from   FPGA Programming for Beginners Bring your ideas to life by creating hardware designs and electronic circuits with SystemVerilog

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Length 368 pages
Edition 1st Edition
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Author (1):
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Frank Bruno Frank Bruno
Author Profile Icon Frank Bruno
Frank Bruno
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Toc

Table of Contents (16) Chapters Close

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado FREE CHAPTER 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Creating SystemVerilog modules

At the heart of every design are the modules that compose it. From the testbench that's used to verify the design to any instantiated components, they are all declared somewhere as a module. For the example design we'll be covering in this chapter, we'll be creating a set of modules representing the functions that we can access via the buttons and switches on the evaluation board. We'll use these switches to set values, and we'll use five buttons to perform operations.

Let's take a look at the components of a module declaration:

module project_2
#(parameter SELECTOR,
  Parameter BITS = 16)
(input wire [BITS-1:0]          SW,
 input wire                     BTNC,
 input wire              ...
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