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Flutter for Beginners

You're reading from   Flutter for Beginners Cross-platform mobile development from Hello, World! to app release with Flutter 3.10+ and Dart 3.x

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781837630387
Length 406 pages
Edition 3rd Edition
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Authors (2):
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Alessandro Biessek Alessandro Biessek
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Alessandro Biessek
Thomas Bailey Thomas Bailey
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Thomas Bailey
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Table of Contents (20) Chapters Close

Preface 1. Part 1:Learning the Core Concepts
2. Chapter 1: What Is Flutter and Why Should I Use It? FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Part 2:Building a Basic Flutter App
7. Chapter 5: Building Your User Interface through Widgets 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Let’s Get Graphical! 10. Chapter 8: Routing – Navigating between Screens 11. Part 3:Turning a Simple App into an Awesome App
12. Chapter 9: Flutter Plugins – Get Great Functionality for Free! 13. Chapter 10: Popular Third-Party Plugins 14. Chapter 11: Using Widget Manipulations and Animations 15. Part 4:Testing and Releasing Your App
16. Chapter 12: Testing and Debugging 17. Chapter 13: Releasing Your App to the World 18. Index 19. Other Books You May Enjoy

Native development

Often cited as the purest solution, native development refers to writing apps in the language common to the platform of the device. For iOS, this is Swift (or previously, Objective-C); for Android, it is Kotlin (or previously, Java); and for the web, it is generally HTML/JavaScript:

Figure 3.1 – Swift and Kotlin logos

Figure 3.1 – Swift and Kotlin logos

Native is seen as the purest solution because there is no bridge between the app and the platform – that is, there is no transpilation of code. Therefore, the code that is developed is the code that is run and talks directly to the features available from the platform, be that iOS, Android, or a web browser.

What is transpilation?

Transpilation of code is the idea of taking code written in one programming language and converting it into code written in another programming language. An example that you may have come across is TypeScript, which transpiles into JavaScript. This is done because web browsers...

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