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Flutter for Beginners

You're reading from   Flutter for Beginners An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart

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Product type Paperback
Published in Oct 2021
Last Updated in Oct 2021
Publisher Packt
ISBN-13 9781800565999
Length 370 pages
Edition 2nd Edition
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Authors (2):
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Thomas Bailey Thomas Bailey
Author Profile Icon Thomas Bailey
Thomas Bailey
Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Introduction to Flutter and Dart
2. Chapter 1: An Introduction to Flutter FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Section 2: The Flutter User Interface – Everything Is a Widget
7. Chapter 5: Widgets – Building Layouts in Flutter 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Routing – Navigating between Screens 10. Section 3: Developing Fully Featured Apps
11. Chapter 8: Plugins – What Are They and How Do I Use Them? 12. Chapter 9: Popular Third-Party Plugins 13. Chapter 10: Using Widget Manipulations and Animations 14. Section 4: Testing and App Release
15. Chapter 11: Testing and Debugging 16. Chapter 12: Releasing Your App to the World 17. Other Books You May Enjoy

Understanding classes in Dart

If you are an experienced programmer or are already familiar with Java or similar languages, you can skip some parts of this chapter as it has many similarities with the typical OOP concepts, such as inheritance and encapsulation. Some ideas, in particular, are important to verify, even if you are already familiar with the majority of OOP features, such as how Dart manages and structures constructors.

In this section, we will look at what makes a Dart class, how you construct an instance of one using a constructor, and how your class can inherit from other classes. We will also explore ways to use classes such as abstract classes, interfaces, and mixins, and finally, look at how we share class code across our code base using files and imports.

Class structure

Dart classes are declared by using the class keyword, followed by the class name, ancestor classes, and implemented interfaces. Then, the class body is enclosed by a pair of curly braces...

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