One of the main aspects that makes Flutter unique is the way that it draws the visual components to the screen. The big difference is how the application communicates with the platform's SDK, what it asks the SDK to do, and what it does by itself:
The platform SDK can be seen as the interface between applications, and the operation system and services. Each system provides its own SDK with its own capabilities and is based on a programming language (that is, Kotlin/Java for the Android SDK and Swift/Objective C for the iOS SDK). We have looked at some rendering approaches used by different frameworks previously; let's take a more detailed look at them now.