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Extreme C

You're reading from   Extreme C Taking you to the limit in Concurrency, OOP, and the most advanced capabilities of C

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781789343625
Length 822 pages
Edition 1st Edition
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Author (1):
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Kamran Amini Kamran Amini
Author Profile Icon Kamran Amini
Kamran Amini
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Toc

Table of Contents (27) Chapters Close

Preface 1. Essential Features FREE CHAPTER 2. From Source to Binary 3. Object Files 4. Process Memory Structure 5. Stack and Heap 6. OOP and Encapsulation 7. Composition and Aggregation 8. Inheritance and Polymorphism 9. Abstraction and OOP in C++ 10. Unix – History and Architecture 11. System Calls and Kernels 12. The Most Recent C 13. Concurrency 14. Synchronization 15. Thread Execution 16. Thread Synchronization 17. Process Execution 18. Process Synchronization 19. Single-Host IPC and Sockets 20. Socket Programming 21. Integration with Other Languages 22. Unit Testing and Debugging 23. Build Systems 24. Other Books You May Enjoy
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26. Index

Assembler

As we explained before, a platform has to have an assembler in order to produce object files that contain correct machine-level instructions. In a Unix-like operating system, the assembler can be invoked by using the as utility program. In the rest of this section, we are going to discuss what can be put in an object file by the assembler.

If you install two different Unix-like operating systems on the same architecture, the installed assemblers might not be the same, which is very important. What this means is that, despite the fact that the machine-level instructions are the same, because of being on the same hardware, the produced object files can be different!

If you compile a program and produce the corresponding object file on Linux for an AMD64 architecture, it could be different from if you had tried to compile the same program in a different operating system such as FreeBSD or macOS, and on the same hardware. This implies that while the object files cannot...

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