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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Visual scripting with Flow Graph


The Flow Graph is a visual scripting system embedded in the CryENGINE Sandbox editor. Visual scripting is a hugely powerful tool as it visually represents basic functions and their connections in a far more accessible way than a scripter would be able to represent in code. This means that developers really don't need to have any scripting or programming knowledge to use it! A huge library of node provides the user with everything needed to fully control the entities and AI in a level.

In addition to being the main tool used for creating mission logic in single player and, even recently, multiplayer levels, the Flow Graph can also be used to prototype gameplay, effects, and sound design. Levels can have multiple graphs performing different tasks at the same time, and we can even extend these Flow Graphs to change level or global variables called game tokens, making them consistent and useable over the entire game. In the following screenshot, you see an example...

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