Managing player data
Managing player data will be very easy now that you have already created a reusable datastore system. All you need to do is parent the Data
module you created in the previous chapter to the ServerHandler
script. When making experiences of your own design, you can similarly copy and paste this module. Do remember to enable the Enable Studio Access to API Services setting in the Security tab of the Game Settings menu.
If you did not follow the tutorials of the last chapter, you will need to go back to the Managing player data section of Chapter 5, Creating an Obby, in order to continue with the following steps. Once you have completed that section and its associated parts, you can come back without following any other steps in that chapter.
For this experience, we will need to make some small edits within the Data
module pertaining to what data we keep track of. In the last chapter, we only kept track of the player’s current stage and...