Summary
In this final chapter, you learned the best practices to ensure that whatever concept or theme you create in the future, it has the best chance of finding an audience and becoming profitable and popular among players from around the world. By heeding the advice of the Three Ms (Mechanics, Monetization, and Marketing), I have no doubt that you will have games garnering thousands of concurrent users in no time. Remember that while we focused on the prospects of making money from what is otherwise a hobby, remember to have fun and experiment with what you want to do. Make your games how you want them to be because the wonderful thing about topics in development theory, such as those discussed in this chapter, is that they are constantly evolving. So, do not be afraid to get out there and invent a genre of your own design. Make concepts and visuals that no one has ever conceived before. Be the best developer you can be from your own perspective.
Now, we find ourselves here,...