Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

Arrow left icon
Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

What are vectors?

First, let's do a quick refresh on vectors and the way you can use Cocos2d-x to deal with them.

So what is the difference between a vector and a point? At first, they seem to be the same. Consider the following point and vector:

  • Point (2, 3.5)
  • Vec2 (2, 3.5)

The following figure illustrates a point and a vector:

What are vectors?

In this figure, they each have the same value for x and y. So what's the difference?

With a vector, you always have extra information. It is as if, besides those two values for x and y, we also have the x and y of the vector's origin, which in the previous figure we can assume to be point (0, 0). So the vector is moving in the direction described from point (0, 0) to point (2, 3.5). The extra information we can derive then from vectors is direction and length (usually referred to as magnitude).

It's as if a vector is a person's stride. We know how long each step is, and we know the direction in which the person is walking.

In game development,...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime