Creating Diverse Environments with Plugins
In this demonstrative chapter, we will create a new level to cover, from scratch, the workflow we can use to create an environment from draft using the diverse plugins that Unreal Engine provides us with to modify the landscape and place actors procedurally. We will create a new Landscape material and discover some very useful new nodes, and we will learn how to activate and use the Landmass plugin to modify landscape shape and painting. We will also learn how to activate and use the Water plugin to add a water system to our environment and how to pose assets procedurally with the new Procedural Content Generation (PCG) system.
In this chapter, we will cover the following topics:
- Setting the level to work procedurally
- Modifying the landscape with the Landmass plugin
- Exploring the Water plugin
- Creating your first PCG Framework
- Exercise – Create an island environment
At the end of this chapter, we will...