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C++ Windows Programming

You're reading from   C++ Windows Programming Develop real-world applications in Windows.

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781786464224
Length 588 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (16) Chapters Close

Preface 1. Introduction FREE CHAPTER 2. Hello, Small World! 3. Building a Tetris Application 4. Working with Shapes and Figures 5. The Figure Hierarchy 6. Building a Word Processor 7. Keyboard Input and Character Calculation 8. Building a Spreadsheet Application 9. Formula Interpretation 10. The Framework 11. The Document 12. The Auxiliary Classes 13. The Registry, Clipboard, Standard Dialogs, and Print Preview 14. Dialogs, Controls, and Page Setup A. Rational and Complex Numbers

The Graphics class


The Graphics class is a wrapper class for a device context. It also provides functionality for drawing lines, rectangles, and ellipses; writing text; saving and restoring graphic states; setting the origin of the device context; and clipping the painting area. The constructor is private since Graphics objects are intended to be created internally by Small Windows only.

Graphics.h

namespace SmallWindows { 

When drawing a line, it can be solid, dashed, dotted, dashed and dotted, as well as dashed and double-dotted:

  class Window; 
  enum PenStyle {Solid = PS_SOLID, Dash = PS_DASH, Dot = PS_DOT, 
                 DashDot = PS_DASHDOT, DashDotDot =PS_DASHDOTDOT};
  class Graphics { 
    private: 
      Graphics(Window* windowPtr, HDC deviceContextHandle); 

The Save method saves the current state of the Graphics object and Restore restores it:

    public: 
      int Save(); 
      void Restore(int saveId); 

The SetOrigin method...

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