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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Selecting a host to save your data


Before we can start versioning our code, we need to decide where we need to save our code files to. There are quite a few ways to do this, but we will discuss the two most popular ways. The first way is to save the files locally and treat your personal computer as a server to host data. The second method is to use a cloud service to host the data files for us.

Getting ready

You need to have a working Windows machine.

How to do it...

In this recipe, we will find out how easy it is to host the files locally or on the cloud.

For the files saved on the cloud follow these steps:

  1. Go to the following link: https://xp-dev.com.

  2. Go to Plans and select a plan most suitable to your needs. There is also a free plan for 10 MB.

  3. After selecting a plan, you will be redirected to create a name for the current project.

  4. The new project will now show up on the dashboard. You can create multiple projects based on your plan.

  5. Click on a project. This should open up more tabs. The most important...

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