Who this book is for
This book is for programmers who want to “look behind the curtain” of character animation in games. You should be familiar with C++, and it would be best to have a modern version such as C++17. Basic knowledge of a rendering pipeline will come in handy too, but it is not required, as it will be covered in the book. The remaining skills, including opening a window, preparing a rendering API to draw triangles, and loading models and animating them, will also be explained throughout the book.