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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Chapter 3: Building a Game Design

Now that we have discussed Flame and shown you some basic animation, we want to discuss the game we are going to build throughout the rest of the book.

The game will be called Gold Rush, and has the following objectives:

  • Avoid being attacked by zombies and skeletons.
  • Explore the map, collecting as many gold coins as you can before you die.

It will be a simple game but will teach you a lot of skills by adding a lot of common features included in most games, including the following:

  • Drawing sprite graphics
  • Detecting collisions between sprites
  • Controlling a player with virtual joysticks, touch, or keys
  • Playing music and sounds
  • Drawing and moving around maps larger than the screen
  • Drawing particle and shadow advanced graphical effects
  • Creating intelligent enemies
  • Navigating around obstacles
  • Navigating between game screens

We will go through each of these topics in turn, gradually building...

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