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Building Apple Watch Projects

You're reading from   Building Apple Watch Projects Discover exciting and fun projects by building brilliant applications for the Apple Watch

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785887369
Length 298 pages
Edition 1st Edition
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Author (1):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
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Table of Contents (12) Chapters Close

Preface 1. Exploring the New Platform FREE CHAPTER 2. Hello Watch 3. C-Quence – A Memory Game 4. Expanding on C-Quence 5. On Q – A Productivity App 6. Watching the Weather 7. Plot Buddy – All about Location 8. Images, Animation, and Sound 9. Wear It, Test It, Tweak It, Ship It 10. This Is Only the Beginning Index

Summary

In this chapter, we have gained an overview of the Apple Watch —the physical device itself, the operating system that powers it, and the wider context in which you will be creating WatchKit apps that make the platform come alive. We have covered details of the hardware, the context in which the Watch idiom is being developed, watchOS, Apple's framework for developing for watchOS (WatchKit), the various interfaces available to your app, the user interface hardware, and some UI objects in Interface Builder

In the next chapter, we will create an app that will run on the Watch Simulator (which is a part of Xcode).

You are, as designer and developer, and as such, pioneer of the new platform, in a unique position to contribute to its growth and success, leveraging its almost limitless potential to transform how we engage with the technology we carry with us (almost) everywhere we go. So let's do it.

You have been reading a chapter from
Building Apple Watch Projects
Published in: Feb 2016
Publisher: Packt
ISBN-13: 9781785887369
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