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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Index

A

  • abilities array
    • setting up / Setting up the abilities array
  • abilities logic
    • about / Abilities logic
  • after combat/victory
    • about / After combat/victory
    • loot / Loot
    • experience / Experience
  • ATK stat
    • about / The weapons Data Table
  • Attack field / Blueprints

B

  • Blueprints
    • about / Blueprints
    • creating / Creating a new Blueprint
    • adding, to scene / Adding a Blueprint to the scene
    • for actor classes / Blueprints for Actor classes
  • button programming
    • about / Button programming

C

  • C++ ThirdPerson game template / The Pawn
  • character data
    • obtaining / Getting character data
  • characters
    • defining / Defining characters and enemies, Characters
  • character statistics
    • displaying / Displaying stats
  • character stats
    • correcting, when equipping / Correcting the character stats when equipping
  • classes
    • defining / Classes
  • combat actions
    • about / Combat actions
    • attack...
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