Designing an inventory interface
It is now time to think about how we are going to visualize the inventory during game play. Creating a user interface for any game is a challenging task. You need to have a balanced approach about the amount of information you want to display on the screen at playtime, without interfering with the game play. In the meantime, you want to make sure that the player has the most crucial and important information necessary to complete their mission to hand.
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With that said, let's look at how we can design a simple user interface to enable the player with the basics of interacting with the inventory system. Here is a list of minimum features that the player should be able to perform:
- Display the inventory at any time during game play
- Navigate based on category
- See what items are listed under each category
- Be able to remove an item from the inventory
- Be able to consume an item from the inventory
- See what inventory items are already in use by the player
The preceding list...