Summary
In this chapter, we have established a good sense of the RPG. We have defined our levels and the settings for each level, and defined clear objectives for each level and the outcome for each level. We also took the first level, called Awakening, and created the environment. We looked at how to use our assets and the Asset Store to incorporate 3D models in our scene. We also looked at how to plan the layout of the level. We introduced a third-person character controller into the scene to help us visualize how the level looks from the player's perspective and help us fine-tune it as needed.
Here is a list of the assets that were used for the design of this level:
- For the terrain, I used the Terrain Toolkit 2017 asset
- For the models within the level, I used the Medieval Environment Pack asset
By the end of the chapter, we also developed our Main Menu
scene and our initial GameMaster
script that will be used to glue the core of the game together. In the next chapter, we will start creating...