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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 9. Rat Cowboy – Rendering, Compositing, and Editing

Welcome to the last chapter of the book. In this chapter, you will learn advance material creation in Cycles, such as how to use a skin shader or how to create a realistic fur. Next, you will learn about passes and how to do a raw render with the different passes. Then, you will receive an introduction to the nodal compositing so that you can enhance your shots. Lastly, we will talk about the Video Sequence Editor in order to edit the final sequence. Let's start!

In this chapter, we will cover the following topics:

  • Creating advance material
  • Creating fur particle systems
  • Setting up Cycles for an animated scene
  • Using passes
  • Introducing nodal compositing
  • Editing a sequence

Creating advanced materials in Cycles

We already covered material creation with Cycles in the Haunted House project, but now we are going to go further by creating a skin material using subsurface scattering, a complete fur, and an eye material. Let...

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