Time for action — making the path and the cross-section for the tiller
First, you will create a path that describes the length of the tiller and then you will create the shape of the cross-section of the tiller:
With the cursor over the 3D View, press M, 2, and Enter to move the rudder to Layer 2.
Press A to deselect all objects.
Adjust the 3D View so that you can see the entire length of the tiller on the template (the tiller is the handle that controls the rudder).
Move the 3D Cursor to the vertical center of the right end of the tiller.
Press Shift+A and select Curve then Bezier from the menus to make a Bezier Curve.
Press R, Y, 90, and Enter.
Press the Tab key to get into Edit Mode. Move the top control point to the left tip of the tiller. Move the other control point to where the 3D Cursor is.
Adjust the control handles so that the curve goes along the center of the tiller outline in the template and has a graceful curve.
Select the Object panel from the Properties window header. It's the...