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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the path and the cross-section for the tiller


First, you will create a path that describes the length of the tiller and then you will create the shape of the cross-section of the tiller:

  1. With the cursor over the 3D View, press M, 2, and Enter to move the rudder to Layer 2.

  2. Press A to deselect all objects.

  3. Adjust the 3D View so that you can see the entire length of the tiller on the template (the tiller is the handle that controls the rudder).

  4. Move the 3D Cursor to the vertical center of the right end of the tiller.

  5. Press Shift+A and select Curve then Bezier from the menus to make a Bezier Curve.

  6. Press R, Y, 90, and Enter.

  7. Press the Tab key to get into Edit Mode. Move the top control point to the left tip of the tiller. Move the other control point to where the 3D Cursor is.

  8. Adjust the control handles so that the curve goes along the center of the tiller outline in the template and has a graceful curve.

  9. Select the Object panel from the Properties window header. It's the...

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