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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making a face from an edge


This short exercise will introduce you to what some 3D modelers have called the most powerful tool available to modelers, the humble extrusion.

  1. Select two vertices along the bottom side of the shape you made, as shown here on the left.

  2. Press the E key, and use the mouse to create another face as shown on the right.

What just happened?

We discovered that if you press the E key when you have two vertices selected in Edit Mode, then Blender will create a new face. This is called an extrusion. The last two Time for action sections seem too simple perhaps. You built a face, and extruded another from it. But, this is often how modelers create objects, such as automobiles, which often have fluid lines and no definite edges for much of their surface. Making faces and extruding them, you can make just about anything.

Note

For your reference, the file 6907_04_making a face from an edge.blend, which has been included in the download pack, has the face being...

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