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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the shaft of the oar


Starting the oar is pretty easy. In Chapter 4, Modeling with Vertices, Edges, and Faces you looked at the basic shapes Blender has available, that's where you will begin:

  1. Open Blender.

  2. Press X to delete the default cube.

  3. Press Shift+A and select cylinder from the pop-up menu.

  4. In the Tool Shelf, set Add Cylinder for 12 Vertices, 0.083 Radius, and 4.2 Depth. This will make the oar handle and shaft as seen in the following screenshot. You can use the Tab key to jump between the Vertices, Radius, and Depth buttons.

  5. Now you have the handle to the right length.

  6. Press the Tab key to get into Edit Mode.

  7. Press Numpad 1 and Numpad 5 to set the view to Front Ortho.

  8. Zoom into the cylinder.

  9. Make sure that the Limit selection to visible button is light gray in the 3D View header, as shown in the following screenshot, so that you select all edges and not just the visible ones:

  10. Choose Edge Select mode from the 3D View header, it's the highlighted button with the cube...

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