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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the oarlock


This will be a change. But with some deletion of faces, copying them, moving them, and extruding, them you will soon have an oarlock:

  1. Open a new file in Blender.

  2. Press X to delete the default cube.

  3. Make a cylinder. In the Tool Shelf, set the radius to 0.083, like the shaft of the oar as seen in the following screenshot:

  4. Change to the Top view, Ortho mode, and zoom in to the cylinder.

  5. Press A to deselect the cylinder. Press Shift+A and select Mesh and then Torus from the drop-down menu.

  6. In the Tool Shelf set the Major Radius to 0.13, the Minor Radius to 0.035, Major Segments to 18, and the Minor Segments to 12. This is shown in the following screenshot:

  7. Press the Tab key to get into Edit Mode.

  8. Make the Limit selection to visible button on the 3D View header light gray so you can select all the vertices.

  9. Deselect all the vertices. Press B for Border Select to select the vertices above the center of the torus as shown in the following screenshot.

  10. Press X to delete...

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