Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

Arrow left icon
Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
Arrow right icon
Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the grip and guard


Now you are going to use those box modeling tools, moving vertices, scaling, and subdivision to create the grip and guard for the oar:

  1. Press A to deselect all the edges. Press B for a Border Select. Select the upper set of the horizontal edges that you just created.

  2. Zoom in so that the edge that you selected is at the bottom of the 3D View and that the top of the cylinder is at the top of the 3D View window, as seen on the left side of the next screenshot. Move the mouse so it is level with edges.

  3. The reference grid in the background will help you judge how far to go. Each section of the main grid in the background is 0.1 in Blender units. So, you will want to move the edges so they are six boxes from the top.

  4. Press G, and use the mouse to move the edges up. When you start moving the edge, press theMMB briefly to lock the motion to the Z axis. Move them until they are 0.6 units or six boxes from the end of the oar, as seen on the left of the following...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image