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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Chapter 6. Making and Moving the Oars

In the last chapter, you put your knowledge of building objects to a practical use as well as what you knew of how to use the 3D View. You made a small boat and added textures, and then explored different ways of lighting.

In this chapter you will expand on your modeling skills and what you have learned about animation to take things to the next level. You'll learn some cool modeling techniques, and animate the boat and the oars.

You will explore:

  • Creating oars and oarlocks to move the boat

  • Controlling the smoothness of a surface

  • Appending objects to the scene to reuse previously made objects

  • Creating child-parent relationships, to group objects for animation

  • Using kinematics to organize animation

  • Employing animation cycles to save work

  • Using camera tracking to follow the boat's motion

Let's start by making the oar.

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