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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — zooming the camera versus dollying the camera


Say you want to start out with a long shot that transitions into a close-up. Do you zoom or dolly? We studied dollying in Chapter 3, Controlling the Lamp, the Camera, and Animating Objects. Dollying moves the camera toward or away from the scene. Zooming is making a keyframe with one field of view, and on a different frame making a second keyframe with a different field of view. You can go from a distance to close up to your subject with either lens. Is there a difference in the results? This exercise has two identical cameras, you'll zoom one and dolly the other and see what you think. Check Chapter 3, Controlling the Lamp, the Camera, and Animating Objects if you need to review the commands for navigating in the Timeline Editor.

  1. Open the file 6907_11_Blender Island.blend. Camera.Field of View is selected as the default. It is selected as the active camera in the left-hand 3D View window.

  2. The Object Data panel in the Properties...

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