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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — adjusting the falloff


Now that the scene is set, check out how much you can vary the light without ever changing how much energy the light emits:

  1. In the Lamp subpanel of the Properties window, click on the Sun button.

  2. Press F12. No falloff. Sunlight does not get dimmer, only spot lights, point lights, and area lights get dimmer.

  3. In the Lamp subpanel, click on the Spot button.

  4. Press F12.

  5. In the Lamp subpanel, change the Falloff: Distance: from 25 to 12.

  6. Press F12.

  7. In the Lamp subpanel, set the Falloff: Distance: to 50.

  8. Press F12.

  9. In the Lamp subpanel, set the Falloff: Distance: to 100.

  10. Press F12. Press Esc when you have finished looking at the image. Compare what you have seen in the three renders, as shown in the following screenshot:

What just happened?

This Time for action section brings up a good question. If light can travel distances so far that it takes the light billions of years to get there, why does light get dimmer in just crossing a room? Shouldn't it stay just as bright...

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